How does hit point flushing work in Maplestory after the Big Bang patch?

Both Asiasoft and Nexon state that it will no longer be necessary to flush hit points (HP) to successfully fight bosses after the Big Bang patch (aka Revival and other titles) as the formula for damage and HP gain has been changed. changed, but with new, stronger bosses coming out quite often and an increased max HP of 99,999 instead of 30,000, this might not always be the case. Over time, stronger bosses (like the Black Mage, when he comes out) will again increase the chance of having higher than normal HP to survive and will probably still need to flush HP just for better survivability.

To answer the question in the title, the HP flush works the same way as it did before the Big Bang patch.

You:

* Compare your MP with the minimum MP for your class and level.

* Then add the desired amount of AP points to Hit Points.

* Use an AP reset to remove the same number of MP points and add to the stat that you normally would anyway.

The only real difference to the HP flush itself is the minimum MP formula and the amount of hit points gained per point for some classes.

The formulas and numbers are listed as shown below. The formulas for the first job are often different for each class, but being most people who would seriously consider this, they wouldn’t need to start before the second job, and often not until the third or fourth, won’t be added.

Pages/Spearmen 2nd+ job:

Minimum MP: 4*level +155

HP Increase: 20

MP removed: 4

Fighters/Arans 2nd+ job:

Minimum MP: 4*level +55

HP Increase: 20

MP removed: 4

Pirates/Mechanics 2nd Job onwards:

Minimum MP: 18*level+95

HP Increase: 18

MP removed: 16

Thieves (but double blades) 2nd job or more:

Minimum MP: 14 * level +135

HP Increase: 16

MP removed: 12

Double sheets:

Minimum MP: 14*level+355

HP Increase: 16

MP removed: 12

Bowman 2nd + work:

Minimum MP: 14*level+135

HP Increase: 16

MP removed: 12

Adventurer Wizards 2nd+ job:

Minimum MP: 22*level+449

HP Increase: 6

Removed MP: (due to int calculations, it’s too hard to calculate accurately and usually not necessary)

Cygnus Knights: (same as their Adventurer counterparts, Dawn Warriors use the fighters’ numbers)

Evans 2nd+ job:

Minimum MP: 22*level+143

HP Increase: 12

Removed MP: (due to int calculations, it’s too hard to calculate accurately and usually not necessary)

Wild Hunters 2nd+ job:

Minimum MP: 14*level+123

HP Increase: 16

MP removed: 12

Battle Mages 2nd+ job:

min MP: 22 * ​​level + 143

HP Increase: 20

Removed MP: (due to int calculations, it’s too hard to calculate accurately and usually not necessary)

That being said, having Hit Points that are well above what they would normally be unwashed will still cost a bit of “Cash Buy Points” to achieve. This can be difficult for some to acquire without help.

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